A connected series of five of the same colored chip either up or down, across or diagonally on the playing surface.
![How Do You Play The Game Jacks How Do You Play The Game Jacks](https://i.ytimg.com/vi/7YNg67JVpv4/maxresdefault.jpg)
NOTE: There are printed chips in the four corners of the game board. All players must use them as though their color marker chip is in the corner. When using a corner, only four of your marker chips are needed to complete a Sequence. More than one player may use the same corner as part of a Sequence.
OBJECT OF THE GAME:
For 2 players or 2 teams: One player or team must score TWO SEQUENCES before their opponents.
Playing the Game 1. Have the player to the left of the dealer place 1 card face-up in the middle. The first player is typically the. Play 1 card per person working in a clockwise direction. Once the first player finishes their turn, the player to. Slap the Jack card as soon as a player. Some gaming stores stock sets for playing, along with instructions for an assortment of variations on the game. Jacks closely resembles the ancient game of knucklebones. The game relies on the distinct character of joint bones. Joints are knobbly, rather than smooth, and they have distinctly identifiable sides.
For 3 players or 3 teams: One player or team must score ONE SEQUENCE before their opponents.
PREPARATION:
Place the game board on a flat surface with enough room around the game board for placement of the draw deck of cards, marker chips and discards for each player.
For 2 players or 2 teams: Team players must be evenly divided into two teams. Team members must alternate their physical positions with opponents around the playing surface.
For 3 players or 3 teams: Team players must divide evenly into three teams. Team members must alternate their physical positions every third player around the playing surface.
Players cut cards and lowest card deals – Aces are high. The dealer should shuffle the cards and deal out the same number of cards to each player (see table below for proper number of cards to be dealt). Be sure all members of a team use the same color marker chips.
TABLE FOR NUMBER OF CARDS DEALT EACH PLAYER:
For 2 players 7 cards each
For 3 players 6 cards each
For 4 players 6 cards each
For 6 players 5 cards each
For 8 players 4 cards each
For 9 players 4 cards each
For 10 players 3 cards each
For 12 players 3 cards each
RULES:
For 3 players 6 cards each
For 4 players 6 cards each
For 6 players 5 cards each
For 8 players 4 cards each
For 9 players 4 cards each
For 10 players 3 cards each
For 12 players 3 cards each
RULES:
Set-up
Beginning with the player to the left of the dealer and moving in a clockwise direction, each player selects a card of their choice from their hand and places it face up on a discard pile (players should start their own discard pile in front of them visible to all other players) and then places one of their marker chips on the matching card on the game board. Each card is pictured twice on the game board. Jacks do not appear on the game board. A player can play on either one of the card spaces as long as it is not already covered by another marker chip. Once a marker chip has been played, it cannot be removed by an opponent except when using a one-eyed Jack as explained below.
The Jacks
There are 8 Jacks in the card deck. The 4 Jacks with TWO EYES are wild. To play a two-eyed Jack, place it on your discard pile and place one of your marker chips on any open space on the game board. The 4 jacks with ONE EYE are anti-wild. To play a one-eyed Jack, place it on your discard pile and remove one marker chip from the game board belonging to your opponent. That completes your turn. You cannot place one of your marker chips on that same space during this turn. You cannot remove a marker chip that is already part of a completed SEQUENCE. Once a SEQUENCE is achieved by a player or a team, it cannot be broken. You may play either one of the Jacks whenever they work best for your strategy, during your turn.
Dead Card
If you hold a card in your hand which does not have an open space on the game board because both spaces representing that card are covered by a marker chip, you are holding a DEAD CARD and you may turn it in for a new card. When it is your turn, place the dead card on your discard pile, announce that you are turning in a Dead Card and take a replacement card (one card per turn). You then proceed to play your normal turn.
Loss of Card
Once you have taken your turn and placed your marker chip on the game board, you must take a card from the draw deck. If you fail to take a card before the next player makes a move AND takes his/her card, you lose the right to take a card and you must finish the game with less cards than the other players – a disadvantage.
Table Talk
There must be no table talk or coaching team members. If a teammate says anything that alerts a fellow teammate to the fact that they are about to do something that they shouldn’t, every member of that team must forfeit one card of their choice from their hand placing it on their discard pile.
When the draw deck becomes depleted during play, all discard piles are shuffled together to create a new draw deck.
Play continues in a clockwise direction until one player or team scores the required number of SEQUENCES, at which point that player or team wins the game. Www bodog com casino. If you are playing the game which requires two SEQUENCES to win, you may use any one of the spaces from your first SEQUENCE as part of your second.
PLAYERS:
Any number from 2 to 12 that is divisible by 2 or 3 can play (2,3,4,6,8,9,10, or 12). Up to 3 may play individually. More than 3 must be in teams. No more than 3 teams can play.
EQUIPMENT:
How Do You Play The Game Jacks
Game Board 50 Green Marker Chips 35 Red Marker Chips
104 Sequence Cards 50 Blue marker Chips
When two players or teams are playing, use only blue and green marker chips. Red chips are used only when there is a third player or third team.
Joker cards are not used in the play of the Sequence game.
![Jack Jack](https://life.spartan.com/wp-content/uploads/2020/01/spartan-super-bowl-763x1030.jpg)
SECUENCIA: Una serie conectada de cinco fichas del mismo color en línea recta, hacia arriba o hacia abajo, cruzada o en diagonal en la superficie de juego.
NOTA: El tablero tiene fichas impresas en las cuatro esquinas. Los jugadores deben usarlas como si sus propias fichas de color estuvieran en la esquina. Cuando use una esquina, se necesitan sólo cuatro fichas para completar la Secuencia. Más de un jugador puede usar la misma esquina como parte de la Secuencia.
PROPÓSITO DEL JUEGO
Para 2 jugadores o 2 equipos: Un jugador o un equipo debe obtener DOS SECUENCIAS antes que sus rivales.
Para 3 jugadores o 3 equipos: Un jugador o un equipo debe obtener UNA SECUENCIA antes que sus rivales.
PROPÓSITO DEL JUEGO
Para 2 jugadores o 2 equipos: Un jugador o un equipo debe obtener DOS SECUENCIAS antes que sus rivales.
Para 3 jugadores o 3 equipos: Un jugador o un equipo debe obtener UNA SECUENCIA antes que sus rivales.
PREPARACIÓN:?Coloque el tablero de juego en una superficie plana con suficiente espacio a su alrededor para el grupo de naipes, las fichas y los naipes descartados de cada jugador.
Para 2 jugadores o 2 equipos: Los jugadores deben dividirse en dos equipos iguales. Los jugadores deben alternar sus posiciones físicas con los rivales en la superficie del jtablero de juego.
Para 3 jugadores o 3 equipos: Los jugadores deben dividirse en tres equipos iguales. Los jugadores deben alternar sus posiciones físicas con cada tercer jugador rival en la superficie del tablero de juego.
Los jugadores separan el grupo de naipes y el que obtenga el naipe de menor valor, los reparte. Los aces tiene el valor más alto. El repartidor mezcla los naipes y reparte la misma cantidad de naipes a cada jugador (ver la tabla a continuación para saber la cantidad debida de naipes a repartir.) Asegúrese de que los miembros de un equipo usan fichas del mismo color.
Para 2 jugadores o 2 equipos: Los jugadores deben dividirse en dos equipos iguales. Los jugadores deben alternar sus posiciones físicas con los rivales en la superficie del jtablero de juego.
Para 3 jugadores o 3 equipos: Los jugadores deben dividirse en tres equipos iguales. Los jugadores deben alternar sus posiciones físicas con cada tercer jugador rival en la superficie del tablero de juego.
Los jugadores separan el grupo de naipes y el que obtenga el naipe de menor valor, los reparte. Los aces tiene el valor más alto. El repartidor mezcla los naipes y reparte la misma cantidad de naipes a cada jugador (ver la tabla a continuación para saber la cantidad debida de naipes a repartir.) Asegúrese de que los miembros de un equipo usan fichas del mismo color.
TABLA DE CANTIDAD DE NAIPES PARA CADA JUGADOR
2 jugadores — 7 naipes c/u. 3 jugadores — 6 naipes c/u. 4 jugadores — 6 naipes c/u. 6 jugadores — 5 naipes c/u.
8 jugadores — 4 naipes c/u. 9 jugadores — 4 naipes c/u. 10 jugadores — 3 naipes c/u. 12 jugadores — 3 naipes c/u.
2 jugadores — 7 naipes c/u. 3 jugadores — 6 naipes c/u. 4 jugadores — 6 naipes c/u. 6 jugadores — 5 naipes c/u.
8 jugadores — 4 naipes c/u. 9 jugadores — 4 naipes c/u. 10 jugadores — 3 naipes c/u. 12 jugadores — 3 naipes c/u.
REGLAS DEL JUEGO:
Preparacion: El jugador a la izquierda del que reparte los naipes comienza a jugar y sigue hacia la derecha. Cada jugador descarta un naipe con la cara hacia arriba en una pila de descarte de naipes (los jugadores deben comenzar su pila de descarte frente a ellos, visible a los otros jugadores), y luego coloca una de sus fichas en el naipe correspondiente en el tablero. Cada naipe aparece dos veces en el tablero. Los naipes Jota no aparecen en el tablero. Un jugador puede ocupar uno de los espacios de naipes con la condición que no esté cubierto con otra ficha. Una vez que jugó la ficha, un jugador rival no puede quitarla, excepto cuando use un naipe Jota como se explica a continuación.
Preparacion: El jugador a la izquierda del que reparte los naipes comienza a jugar y sigue hacia la derecha. Cada jugador descarta un naipe con la cara hacia arriba en una pila de descarte de naipes (los jugadores deben comenzar su pila de descarte frente a ellos, visible a los otros jugadores), y luego coloca una de sus fichas en el naipe correspondiente en el tablero. Cada naipe aparece dos veces en el tablero. Los naipes Jota no aparecen en el tablero. Un jugador puede ocupar uno de los espacios de naipes con la condición que no esté cubierto con otra ficha. Una vez que jugó la ficha, un jugador rival no puede quitarla, excepto cuando use un naipe Jota como se explica a continuación.
Naipe Jota: Hay 8 naipes Jota en el montón. Los 4 naipes Jota con DOS OJOS son comodines. Para jugar un naipe Jota de dos ojos, colóquelo en su pila de descarte y ponga una de sus fichas en el espacio libre en el tablero. Los 4 naipes Jota de UN OJO son anticomodín. Para jugar un naipe Jota de un ojo, colóquelo en su pila de descarte y retire una ficha del tablero que pertenezca a su rival. Eso completa su turno. No puede colocar una de sus fichas en el mismo espacio durante su turno. No puede colocar una ficha que ya forme parte de una SECUENCIA. Una vez que un jugador o equipo logre una SECUENCIA , no puede separarse. En su turno,usted puede jugar uno de los naipes Jota cuando sea mejor para su estrategia.
Naipe muerto: Si usted tiene en sus manos un naipe sin un espacio libre en el tablero porque los dos espacios representando ese naipe están cubiertos con una ficha, usted tendrá un NAIPE MUERTO y puede reemplazarlo con uno nuevo. Cuando sea su turno, coloque el naipe muerto en la pila de descarte, anuncie que está devolviendo un Naipe Muerto y tome uno de reemplazo (un naipe por turno). Luego siga con su turno normal.
Pérdida de un naipe: Después de usar su turno y colocar su ficha en el tablero de juego, debe retirar un naipe de la pila de naipes. Si no retira un naipe antes de que el siguiente jugador se mueva y retire su naipe, usted pierde el derecho a retirar el naipe y debe terminar el juego con menos naipes que los demás jugadores, lo que es una desventaja.
Hablar durante el juego: No se permite conversar o aconsejar a los miembros del equipo. Si uno de ellos dice algo que alerta a otro que está a punto de hacer algo que no debieran, cada miembro de ese equipo debe renunciar a un naipe de su elección que tenga en sus manos colocándolo en la pila de descarte de naipes.
Cuando la pila de naipes a jugar se agota durante el juego, todos los naipes descartados deben mezclarse para crear una pila más grande.
El juego continua hacia la derecha hasta que un jugador o equipo logre la cantidad requerida de SECUENCIAS; en ese momento el jugador o equipo gana el juego. Si usted está jugando un juego que requiere dos SECUENCIAS para ganar, puede usar uno de los espacios de su primera SECUENCIA como parte de la segunda.
Rate This Game
When submitting my score I agree that my IP will be stored to prevent abuse
Claim Your 100% Up To $1,000 In Bonus At SPIN Casino
On Your First Three Deposits
On Your First Three Deposits
+ Bonus 2 Sweeps Coins Free On Signup
Daily FREE Sweeps Coins Just For Logging In
Jacks or Better is one of the most popular video poker formats. This has been the go-to version of the game since video poker terminals hit casinos and bars. It is based on draw poker, when you get a single draw and aim to hit jack-jack or better to win.
You’ll get to choose whether to hold or discard any or all of your five cards. The best payout in Jacks or Better is for a Royal Flush, which pays 800 coins (or in some casinos, a progressive jackpot prize).
Jacks or Better can be played in regulated states both at online and live casinos. This page details exactly how the game works, the best payouts you should look for and the optimal strategies behind playing the game.
Jacks or Better – Look for a full pay table, otherwise known as 9/6
There are two important considerations when you first play Jacks or Better. Betting on roulette. The first is the pay table, to ensure you are gaining the best odds possible. The second is the number of coins in play, which also has a large effect on the odds.
The first thing you should look at in the pay table are the prizes for a full house and a flush. You’ll want to ensure that the payout for the full house is 9 coins and that the payoff for a flush is 6 coins.
In some variations of the game, these payouts can be lowered to 8 and 5 coins respectively. While these differences might seem minor, the house edge increases from around 0.5% to 2.5% in the lower paid version. This is a 5x difference in the house edge. Take a quick glance at the pay table, and ensure you are playing the higher paying games (there are plenty of variations to choose from, especially online).
Number of Coins in Play
This is another serious consideration, as you should always opt for the 5-coin option. Signs of gambling problem. The payout for a Royal Flush betting one coin is 250 coins. If you bet 2, 3 or 4 coins, the payout increases to 500, 750 and 1,000 coins respectively.
The Game Of Jacks
However, if you play for the maximum 5 coins, the Royal Flush payout jumps to 2,000 coins (instead of the expected 1,250 coins).
Therefore, if you were to play a game with a total stake of $5 for example, you should always play 5 coins for $1, instead of 1 coin for $5. If you don’t play for 5 coins you are missing out on expected value.
How Jacks or Better Works
To start the game, you’ll hit the ‘Deal’ button which will deal you five cards. You’ll now get to choose how many of those 5 cards you want to hold or discard. Any of the cards you discard (which when playing the best strategy will usually be most of them) will now be replaced by new cards. You now have your final hand and you’ll be paid if you do indeed have Jacks or Better.
Here is an example payout for Jacks or Better (with the 9/6 pays for the full house and flush).
- Royal Flush: 800
- Straight Flush: 50
- 4 of a Kind: 25
- Full House: 9
- Flush: 6
- Straight: 4
- 3 of a kind: 3
- 2 Pair: 2
- Jacks or Better: 1
Strategy for Playing Jacks or Better
Much of the strategy around playing Jacks or Better is seemingly common sense, especially if you are dealt a series of big cards. However, things can get a little tricky when you have two potential ways to go (such as five cards that include a pair and the potential of a straight).
Here are some key pointers you can use in your strategy:
If you are dealt a royal flush, a straight flush, four of a kind, a full house and a flush, these hands play themselves and you should hold all cards. If you have four to a Royal Flush, hold those above a full house and a flush.
Pairs are all-important in Jacks or Better. If you receive a single high pair (Jacks, Queens, Kings and Aces) within your five cards, these should be held instead of four cards of the same suit or even three of the five cards that make up a Royal Flush.
Even holding a low pair is deemed the best strategy over a number of deals. For example, if you are dealt a pair of 3’s in a hand that includes 7, 8 and 9 that are suited, you should hold those 3’s and discard the straight flush opportunity.
If you have a hand with just two high cards (with no other possibilities such as flushes and straights), or even just a single high card, you should simply hold them and discard the others. You’ll hold those high cards to give you a better possibility of hitting those high pairs.
Remember, when you are playing Jacks or Better, a high card is considered to be any picture card or an ace.
Jacks or Better Cheat Sheet
This strategy chart (cheat sheet) outlines what you should do in the event you are met with the following conditions.
- 2 Pairs: Unless you’re drawing to a four card royal flush, you should always keep any two pair combination.
- 4 card straight flush: You’ll want to keep any 4 card straight flush.
- Jacks or better: Hold if you have a pair of jacks or better (any).
- 3 cards to a royal flush: Hold if you have three cards to a royal flush.
- 4 cards to a flush: Hold if you have four cards to a flush
- Pair lower than J’s: Hold if you have a pair lower than J’s.
- Open straight draw: Hold if you have any four card open straight draw.
- AKQJ: Hold if you have unsuited AKQJ in your hand.
- 2 suited high cards: Hold if you have any two high cards (suited).
- 3 cards to a straight flush: Hold if you have three cards drawing to a straight flush.
- KQJ: Hold if you have any KQJ (unsuited).
- Unsuited high cards: Hold if you have any two high cards (unsuited).
- K, Q, J + 10 of same suit: Hold if you have any K, Q, or J, but only if you’re holding a 10 of the same suit.
- High card: Hold if you have any single high card.
- None of the above: Draw five new cards
Jackpot Variations of Jacks or Better
Occasionally, you can come across jackpot versions of this popular game, with the maximum prize for the Royal Flush awarding you a progressive jackpot. If the jackpot prize is much larger than the standard payout for the Royal Flush, this can change your strategy slightly, especially in situations where you have three cards to the hand (at this point you should prioritize the Royal Flush more).
Wrapping Up – Is there a ‘Better’ Video Poker Variation than Jacks or Better?
Jacks or Better can be considered one of the classic video poker games. With no wilds thrown into the mix, the big hands can be hard to land. While this sounds like a bad thing, it’s actually the opposite – due to that difficulty, the payouts are that much bigger in Jacks or Better.
Jack Casino Online Games
Likewise, if you can find a full pay table, you can decrease the house edge significantly. Correct play,
The game can now be enjoyed online, as well as in the live casinos. Online casinos in NJ, Pennsylvania, MI and WV are regulating online casinos, giving you the chance to play the game if you are located within the state lines. Check out Jacks or Better and many other video poker formats online.